In early 2012, I left Facebook game development to return to the paper game industry. My goal was to work exclusively on board, card and miniature games I would be passionate about. Since then, I have been busy doing nothing but that … and now it’s time to talk about cool stuff in progress:
This is a clever and nasty little game where 2-4 unsavoury players (dis)agree about how to split the loot from a shipwreck. Seconds to learn, about 20 minutes to play … I’m excited to see this one in stores.
Status: Late production
Codename: Victorian Masterminds
Status: Late development/Mid production
Codename: Which Side Are You On?
My second co-design with Bruno Faidutti, this is a “social deduction” card game (although we had no idea this was a genre back when we designed it) for 4-8 players. We’ve been improving it for years now, and it’s finally good enough to meet our standards, and was picked up by Repos Productions, who will release either late 2016 or early-mid 2017, depending on how development continues.
Status: Early Development/Production
This is a cute-as-a-button little family style game I’ve wanted to do for awhile, inspired by a simple title I came up with while out on a walk one morning. I’ve worked on several different versions, and after talking with publisher Funforge, we agreed on a game that they can really apply their amazing creative talents toward. This is going to be a real production, and one of my first true family games. Can’t wait!
Status: Early redesign
This is my follow up to Blood Rage, a big box epic game for Cool Mini or Not, with all the toys and theme worship I love. Because of the box size and component count, many will compare it to Blood Rage but it is a very different game experience, and my testers are loving it so far.
Another big box game for Cool Mini or Not, this title is based on a really cool property, and that has not changed much from the very first prototype. It just came together and hummed. We’re now working on development and starting production for later this year.
Status: Late design/Early Development. Soon to be announced.
My third game to come from Cool Mini or Not, this is a card game based on another cool property that I wanted to explore in my usual offbeat but disciplined way. It’s really fun and fast; we tested it with much success.
Status: Late Development/Production. Soon to be announced.
This one’s a doozy. It will be a huge game, co-designed with Kevin Wilson, for a publisher we can’t disclose at this point. When they announce the game, I will be talking about it like crazy. Keen an eye out.
Status: Mid-development/Early production
Another game and world from my own twisted imagination, ZOMG is to be announced by a major publisher in early spring. This “nostalgic power fantasy” is a very risky design, playing with a lot of my favorite gaming cliches growing up but delivering them in a cool new context, influenced by computer games I’ve enjoyed over the last decade. I think it will resonate with gamers both young and young at heart.
Status: Reboot/In early design
Update: I honestly have no idea whether this game will ever see the light of day.